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The Perfect Sear

(Weapon, very rare, requires attunement by someone proficient with cooking utensils)


Any Mace -- 50,000 gp -- 1d6 bludgeoning + 2 fire damage -- 5 lbs


A large frying pan of spotless, heavy cast iron adorned with a long wooden hilt, this weapon has the phrase you are what you eat inscribed on the inner cook surface. Food cooked in this pan has these words seared into it.


As an action, you may cook a food item from the menu below. As a bonus action, you may eat something cooked on this pan and acquire a property from the 'menu' below. Food that is cooked but not eaten loses its effect after 30 minutes. 


You may be under the effect of only one menu item at a time. If a creature eats from two or more menu items before the effects of the first item wears off, all effects fade and they can not benefit from any menu items until after their next long rest. They also roll a DC 9 CON save or acquire food poisoning and are poisoned for one hour. 


Menu

Effect

Poultry wings

you grow wings and gain a flight speed of 20ft. For 1 minute.

Fish Steak

you grow fins, gills and webbed feet. You can breathe underwater and gain swim speed equal to (half your movement speed + 5 ft.) for 1 minute. 

Land Mammal Steak

You grow short horns or tusks and your muscles swell with the might of bovine beasts and you gain access to the charge ability for 1 minute: if you move 15 ft. in a straight line towards a target and then make a melee weapon attack, you roll with advantage and add your athletics modifier to damage.

Sauteed veggies

your skin turns green and you gain temporary hit points equal to (one hit dice + your proficiency bonus + constitution modifier) for one hour or until they are reduced. Once while you have these temporary hit points, you may command plant life to grow in a 20 ft  radius centered on a point you can see within 100 ft. to become difficult terrain for 1 hour. 

Optional Rule, A Pinch of Hot Sauce: after food is cooked, a creature makes a DC 18 Dexterity saving throw to make the meal spicy, but not too spicy -- ruining it. 


On a success, consuming the food also grants a creature a single use of the Burning Lips ability in addition to the effects in the menu. This ability fades after one minute or once used.


Burning Lips. You can use your action to exhale the strong scent of hot sauce in a 30 ft. line.

When you use this ability, each creature in line  must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 fire damage on a failed save, and half as much damage on a successful one.

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